rime spell pathfinder. 3) Don't use this set at 4/4, They prefer to max mastery Coz the set Warmongering Combatant's Desecration doesn't have mastery on chest+hand (and legs sucks with haste+mast so they prefer mastery+versatility) doing. rime spell pathfinder

 
3) Don't use this set at 4/4, They prefer to max mastery Coz the set Warmongering Combatant's Desecration doesn't have mastery on chest+hand (and legs sucks with haste+mast so they prefer mastery+versatility) doingrime spell pathfinder

1E GM. Each spellbook or formula book is a unique reflection of the personality and capabilities of its creator. I would definitely not swap it out for lightning bolt, which is a pretty mediocre blasting spell. + 10 ft. Spells without verbal components are not affected. A flaring spell uses up a spell slot one level higher than the spell’s actual level. Ignite Fireworks is more. Both can be element shifted to cold and give you good aoe effects for rime spell. For example Magic Missile does "Force" damage. You can make a pretty decent cold damage specialist with this feat and a bloodline like Marid (Hint. g. Is sw precise strike and. Plus there's Burning Spell, Dazing Spell, Flaring Spell, Sickening Spell, and Thundering Spell. The spells I'm weighing are currently Snowball and Scorching Ray (Cold b/c of Primal bloodline). At 20th level, you can use this ability three times per day. So you can't use a scorched+elemental spell (cold) together with rime spell. Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell-like abilities) as they are cast. Enchantment, Necromancy, Evocation are good picks for builds focused on casting certain spells. By paying a fee and attempting a skill check, and spending a varying amount of down time, prepared spell. It helps to lock down enemies and control the battlefield, but it is best used on ranged AOE spells. If a witch’s patron is the Mosquito Witch, their familiar gains the Familiar of Ongoing Misery ability (page 184). CryptoSpellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. -radius spread Duration 1 round/level Saving Throw none; Spell Resistance no. Spell recall is less wonderful if you're using flamboyant arcana all the time and risk running out of arcane pool points. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. Casting Time 1 standard action Components V, S, M/DF (a hair from a dire creature). At first glance, the hexcrafter archetype (Ultimate Magic 48) looks like an attempt to recreate the hexblade core class from 3. Saving Throw Will negates (harmless); Spell Resistance yes (harmless) DESCRIPTION. Benefit (s): You can enhance any spell that targets a single creature to become a tumultuous spell. Heck, I usually find myself. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. It hits +2 a couple levels later than Greater Magic Weapon, but it's still only. This feature replaces spell recall. Benefit: When you cast a reflexive spell in place of making an attack of opportunity, you add one-half your mythic tier (minimum 1) as a bonus on your attack roll and any caster level checks, or concentration checks associated with the reflexive spell. If you're going Evoc, you should be going Admixture subschool (also works well with your elemental flavor), and you need either Rime Spell or Dazing Spell, preferably Dazing. There are ways to reduce the +1 increase. Debuff build for campaign. ”. + 10 ft. OR I could take Rime spell instead, and cast a 5d6 snowball that entangles for 1 rnd with no save, and it wouldn't cost any points from. Components: V, S, M (a tiny strip of white cloth) Dura tion: 8 hours. Darkvision is black and white only but otherwise like normal sight. com. A Rime Snowball as a counter to an enemy caster is amazing. Open Game Content ( place problems on the discussion. Trick Spell (Metamagic) The vengeful nature of your goddess flows through your magic, turning your enemies against themselves. If you want to really pile on the flavor, get Reach spell so you can change Frigid Touch from a Touch range to a Close range spell. You want frostbite for your plan, and. ago. Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell-like abilities ) as they are cast. Gravewalker Witch build help! Hi! I'm building a level 6 Gravewalker witch for a campaign. Later on, you can get a Cruel Amulet of Mighty. to 5:00 p. The new target receives a saving throw or the benefit of spell resistance (if applicable) if the spell normally allows it. Now for the exceptions: Depending on your Sorcerer bloodline, you MAY be allowed to add some extra damage. A spelleater’s blood empowers him to slowly recover from his wounds. No traits, no spell perfection and various other features make the default Magus builds nearly defunct. Benefit: When casting a spell that affects or targets more than one creature, you can choose one target or creature within the spell effect. Yeah, this entire material component thing is a bit iffy to me anyways. 5, I made a sorcerer that specialized in movement spells, and it was amazingly fun. Pathfinder is a tabletop RPG based off of the 3. But the jist is magical lineage trait (shocking grasp), weapon finesse,dervish dance and intensified spell at level 5. The damage that Rime’s binding ice deals is not worth mentioning at this level, but the concentration-free mass-control effect it provides is very powerful, especially as you get more concentration spells. At 10th you can easily get icy prison to an effective DC 26 reflex save or lose without feats or evil eye. :-) Back in 3. If the spelleater gains an increase to damage reduction from a bloodline, feat, or other ability. Benefit: A silent spell can be cast with no verbal components. This was true in the 3. So. * This version of the Echoing Spell feat is intended for use with an Archetype and has a different level for access than the original feat. At mid to high levels, it outdamages Shocking Grasp; but you shouldn’t use this on undead or on other creatures immune to non-lethal damage, or use the Elemental Spell feat to make it lethal. Your spell bolsters your allies with toughness and resolve. Spells that require only a free action to cast don’t provoke attacks of opportunity. Timed Durations: Many durations are measured in rounds, minutes, hours, or other increments. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Round 3: Punch enemy in the head three times (Befuddling Strike: Fort save or become Confused). 5th Feats: Extra Hex, Rime Spell 5th Arcana: Flight Hex 6th Arcana: Evil Eye Hex, Slumber Hex 7th Feat: Improved Familiar Faerie Dragon0—standard plus breeze [errata removes 0-level spells] Preparation Ritual. PZO1117: Scarring Spell: Metamagic +1 — Emotion or fear spell gives penalties against further such spells: PZO9455: Scouting Summons: Metamagic +2: Spell Focus (conjuration), ability to cast magic jar Benefit: The frost of your cold spell clings to the target, impeding it for a short time. succeeds on a DC 15 Wisdom (Survival) check finds a set of them. Toppling Spell Selective Spell, Dazing Spell, Rime Spell, Spontaneous Metafocus, Spell Perfection, Mage's Tattoo (so the mod is no longer compatible with Eldritch Arcana),. The Magus just happens to be the only instance (or one of, at least) of this being a perk rather than a loss. Anything that can remove multiple actions or add a -1 for multiple rounds/on multiple opponents are ahead on the curve. m. Saving Throw Will; Duration 1 minute. Beginner Box ; Rulebooks . However, if you check the Player's Handbook on the planes, it says you can use this spell to traverse the ethereal and enter any plane that borders it (Shadowfell, Feywild, and the elemental planes). Rules Questions. MP Increase: +1 (a rime spell costs 1 additional MP more. CryptoPathfinder Adventure Path Subscriber . Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell-like abilities ) as they are cast. By default, you add nothing. m. The new spells are all oriented towards incapacitation and CC instead of dealing damage. I'm planning to stock up on Urea and grab a Voidfrost Robe (and maybe Hoarfrost Bones, why not) to go all-in on cold, relying on Frostbite, Intensified Snowball, Flurry of Snowballs, etc as damaging spells. Level Increase: +1 (a silent spell uses up a spell slot one level higher than the spell’s actual level. Here is the feat's description: Persistent Spell (Metamagic) You can modify a spell to become more tenacious when its targets resist its effect. +1d6+CL on <CL> number of successful attacks is pretty strong - especially since they also fatigue. DESCRIPTION. Second Form: Basically the same, The ice stasis power would be a cool 2 action ability with a 1d4 round recharge. The bonus damage on your next attack is largely useless, but it still feels cool when you use it. If the spell. The only really useful form out of that spell is the doppelganger, to gain proficiency in all weapon, armor, and shields, as well as to be able to use any spell trigger or spell completion item. Range 30 feet; Targets 1 creature. and cast it as a normal fireball (or even as an Acid or Shocking spell, which may be useful against some exotic enemies or in special circumstances). Some Pathfinder spells and other abilities have text that keeps you from using them if you are immune to the bad condition they impose, but this spell isn't one of them. ) Still Spell (Metamagic) You can cast spells without moving. Once the stone is etched, it gains the magic school trait of the rune etched upon it. A rimeblade automatically resizes itself to match the size of its wielder, and if a rimeblade is damaged, the wielder can cause the blade to melt away and reform with full hit points as a full-round action. In humanoid form, it makes two greataxe attacks. I actually do like this though, the damage is mediocre but difficult terrain and the potential of prone plus making unattended items. Rubble Step H: Have an ally leave rubble as it moves. Need Help?Magic Items Spellhearts Source Secrets of Magic pg. 190 Aura strong (no school) CL 17th Slot none; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater); Weight 5 lbs. Whether you use a weapon, spell, or your fists, remember to. Winter Grasp is an interesting spell if you like using cold elemental metamagic rods, rime spell, and/or spells like Grease that require. Pathfinder Savant 6 7 Spell Penetration, Haste 8 Mind Probe 9 Rime Spell, Retrocognition 10 Telekinesis 11 Empower Spell, Etheric Shards 12 Breath of Life 13 Dazing Spell, Antilife Shell 14 Reverse Gravity 15 Spell Perfection (Chain Lightning), Glimpse of the Akashic Loremaster 16. Selective Spell: None of your spells are AOEs. Typical shenanigans involve spell perfection feat in mid/late game and magical lineage trait / wayang spellhunter trait for all parts of the game. Level Increase: +1 (a rime spell uses up a spell slot one level higher. While in sunlight, the duergar has disadvantage on attack. There are ways to reduce the +1 increase. DESCRIPTION. Rime Slick - forcing enemies prone is basically another 1 action burn. {index. You also get to add every spell with the curse descriptor to your spell list, including geas. The hexcrafter magus picks one hex from the witch’s hex class feature. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. Slowly spinning at the center of this. 2 beta. This spell cannot make a creature exhausted even if it is already fatigued. 2. Source Core Rulebook pg. For spellcasters, I think it's fun to make specialized spell builds. Concussive spell, dazing spell, merciful spell, rime spell, thundering spell, and toppling spell could all be metamagic that adds weather-like effects to your spells, but without reducers, I don't know how much help the feats would actually be. 449 4. In Pathfinder, players can choose to deal nonlethal damage as an alternative to lethal damage. RELATED: D&D: 10 Best Cleric Cantrips. You can cast your spells without making any sound. Level Increase: +1 (a rime spell uses up a spell slot one level higher. The psychic is a 9th level Int spontaneous caster. DESCRIPTION. close. DEBUFFER - You get few debuff/save or s#ck spells (fortunately, i would say), but we get among the best in the game. The only downside is that it deals nonlethal damage, which is a. Classes:Exactly what I did, although one of my players were stood on a watch tower in Caer Dineval. Latest Pathfinder 2e! Contact Other Plane - Dead Void II (PF2E) October 31, 2023;A familiar (and share spells) Ability to convert spell to cold damage (elemental metamagic, admixture wizard, or sorcerer bloodline) cold spell debuff effects (Rime spell, sorcerer bloodline, or preferably Freezing Spells Oracle revelation - get it from VMC) That's a lot of prerequisites, though they support other abilities as well though. Sign In; Cart . A Rime Snowball as a counter to an enemy caster is amazing. It would mesh a bit better, but would have less blasting options. Where to Find the Dragon Balls. Evening out more variables such as CL still leaves the average battering blast hitting for 592 damage. Greater Spell Specialization: Sacrifice spells to power your chosen blaster spell. The first indication of the disease is a telltale swelling of glands. My Rime game was in Eberron, so there was money and magic to be made in Ten-Towns. For casting: Spell Focus (and Greater), Spell Penetration (and Greater), and metamagic (depends on which spells you want to use, but Rime Spell on Frostbite and various others can be good, Benthic Spell is useful for getting past energy resistance, Dazing Spell is a powerful debuff, and Persistent Spell is nice for spells that offer saves). comStone Warder Sorcerer spell selection. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. Sunlight Sensitivity. 2013-09-07, 02:29 PM. Winter. Domain spells cannot be used to cast spells spontaneously. You take a –2 circumstance penalty to the attack roll when you make a nonlethal attack using a. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. School conjuration [cold, water]; Level druid 2, shaman 2, witch 2. The wielder can cast up to three spells with the cold descriptor per day that entangle creatures that take cold damage from that spell for a number of rounds equal to. Because you only changed the energy type, not the descriptor. DESCRIPTION. If you can, pick up Metamagic Master + Magical. The spell’s damage increases by 1d6 when you reach 5th. Greater rime metamagic rod 24,500 gp. Using Spirit Talker lets you pull in Charisma Bonus arcane spells for use for an hour. If you want to play a Phantom Blade, talk to your DM and work something out. Intensified Spell metamagic. It's way safer to cast than shocking grasp for most casters, and gives the magus ranged archetypes. DESCRIPTION. And yes as long as the spell does damage you can convert it, and since elemental spell doesn't change the force description you can apply toppling spell to it still. and cast it as a normal fireball (or even as an Acid or Shocking spell, which may be useful against some exotic enemies or in special circumstances). ". 3) Don't use this set at 4/4, They prefer to max mastery Coz the set Warmongering Combatant's Desecration doesn't have mastery on chest+hand (and legs sucks with haste+mast so they prefer mastery+versatility) doing. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of. Booyah. CASTING. They should not out-tank the Fighters. Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long. 5 damage, Magical Lineage: Snowball for applying Intensified or Rime for free, and Spell Perfection: Snowball to apply Empower, Quicken or Maximize for free. White dragons love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses. Sebastian Bella Sara Charter Superscriber Feb 6, 2013, 09:57 am: 10 people. Survival Gear Item Cost Weight Clothing, cold weather 10 gp 5 lb. /level) Targets one creature/2 levels, no two of which can be more than 30 ft. The spell itself deals no damage. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. Thank you. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. This is the best spell of this level if you meet the requirements to cast it. 1 Rime Spell: Limited to cold spells, but a really strong debuff. Beginner Box ; Rulebooks . 4. This movement does not provoke attacks of opportunity. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. This stone grants you a +2 enhancement bonus to Intelligence. A cool metamagic (hur-hur-hur) from Ultimate Magic, Rime Spell causes. The spell shatter has (object) in its. Level Increase: +1 (a lingering spell uses. 1 Spellhearts are made from the same basic materials as talismans, though their complex construction—magically iterated around the concept of a single kind of spell—gives them a variety of additional powers and means they persist rather than burning out when used. Price 2,800 gp. View Cart; Help; Pathfinder . This mod adds the Oracle class, new spells, magic-themed feats, character traits, and other fun things from PnP Pathfinder. Activate Cast a Spell Frequency once per day; Effect You cast cone of cold. Or, instead of taking sorcerer, go wizard/psychic. The pelt functions as furs, granting its wearer a +2 bonus on Fortitude saves to resist cold weather. Combine Heighten and Rime Spell for potentially many rounds of being entangled with no save, only a touch attack is needed. When a creature takes damage from this spell, they become sickened for a number of rounds equal to the original level of the spell. , one target. Then, take Rime Spell. A flare spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell. g. Pacific. You can manipulate the elemental nature of your spells. Failure means that you lose the spell. Tracking the Moose To find the white moose, the characters must venture into the forest and search for the beast’s tracks in the snow. Basics: Okay, so. Level Increase: +1 (a focused spell uses up a spell. In the case given, if you had the Draconic bloodline, and selected the White or. Usage held in 1 hand; Bulk L. A traited Maximized, Empowered, Intensified, Elemental (Fire) Battering Blast takes a 9th level spell slot. The aurora is the visible manifestation of the Rime’s power. Give it a teleport 1-2 action power and you might have to substitute some spells in for others. Command Undead - If you can't order a 20+ HD mindless undead around with no save using a 2nd level spell slot you're not very good at controlling undead. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Annoyingly Rime spell does not work. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. Flaming Sphere H: A ball of fire rolls about at your command. not pathfinder. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. It can also take the most broken rider metamagics: Rime spell is only a +1 level adjustment and does not care about saving throws, only that there has been damage. m. The saving throw DC against a. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. However, this strong elemental tie prevents a stone warder. 7 Druidcraft Is Full Of Flavor. It would mesh a bit better, but would have less blasting options. The fatigued condition ends when the target recovers from the nonlethal damage. 5th Feats: Extra Hex, Rime Spell 5th Arcana: Flight Hex 6th Arcana: Evil Eye Hex, Slumber Hex 7th Feat: Improved Familiar Faerie Dragon Preconstructed Spellbooks. videogame_asset My games. The effect becomes the following: Fischl can spend a full-round action and 4 spell points to move up to 60 feet, carving a path from enemy to enemy. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. You can use this melee touch attack up to one time per level. Metamagic Rods. It ALSO boosts your eidolon's intimidate. Extend + long duration buffs. Spells without verbal components are not affected. Fascinated. Verbeeg craft their own armor and weapons. Updated: 11 Dec 2021 04:36. Hope that helps. You can modify a spell to become more tenacious when its targets resist its effect. Verbeeg Verbeeg are giants that resemble oversized humans with gangly limbs and elongated faces. Level Increase: +1 (a stilled spell uses up a spell slot one level higher than the spell’s actual level. Sound like too much work? Too bad. Elemental Focus (cold) to eventually increase the save DC, and Persistent Spell to make them save twice. You throw a ball of elemental ice and snow at a. high) Duration 1 round/level (D) Saving Throw none; Spell Resistance yes. You must choose which target to focus the spell on before casting the spell. I'm necroing this thread because even though it says "Answered in FAQ" at the top, I don't see an answer. Fungal Infestation H: Plant poisonous fungal growths in a creature. At 1st level, wizards form a powerful bond with an object or a creature. 212 1. ago. You get a free attack for casting it, and it adds a debuff to boot, more if you combine it with the Rime Spell or Enforcer feats. Hence why I picked up Magical Lineage and Wayang Spell Hunter; with these two traits, a dazing fireball is a 4th level spell. 0. Ice encrusts the ground, radiating supernatural cold and. Frostbite = fatigued. Sure the frostbite will last longer, but one shocking grasp crit and bam. Bloodline Arcana: This adds a nice single-target crowd-control effect to your cold spells. If you go the Eldritch Archer route, you can pick up once a day for free metamagic from your Magus Arcana to further stack metamagic. With Pathfinder’s newest source book, Ultimate Magic, the people at Paizo took the time to bring a new base class to the table: the magus. Silent Spell (Metamagic) You can cast your spells without making any sound. Other concepts can be fun too. Minigiant2709 • It is okay to want to play non-core races • 2 yr. + 5 ft. Reach Spell: You are not an Evoker. If you want to really pile on the flavor, get Reach spell so you can change Frigid Touch from a Touch range to a Close range spell. No Chill Touch, either, for efficient spell slot use. 484. This adds a +1 to the DC thanks to ice magic, and at higher levels this has incredible synergy. Short version is that you make a melee touch attack, and you inflict 1d6 + 1 per 2 caster levels (maximum 1d6 + 5) penalty on the target's Dexterity. This movement does not provoke attacks of opportunity. If your hit point total is negative, but not equal to or greater than your Constitution score, you are unconscious and dying. Heighten Spell is best used for Debuff characters such as Enchantment Wizards. Snowshoes 2 gp 4 lb. Bite (Bear or Hybrid Form Only). Watch out for Elemental Spell. Without it, Spellstrike will be a confusing mess. Share. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. Round 2: Cast Touch of Idiocy and move up to enemy. Rime Spell: Metamagic +1 — Spell with the descriptor also entangles. Sorcerer has the orc bloodline, dragon bloodline and primordial wildblood that increases spell damage by 1 per dice. Special: You can apply the effects of this feat to a spell cast. Source Core Rulebook pg. Both traits go to Wayung Spell-Hunter and Magical Lineage for Acid Burn to be able to add Persistent Spell to it. Source Secrets of Magic pg. Benefit: The frost of your cold spell clings to the target, impeding it. Benefit: A stilled spell can be cast with no somatic components. Click here for details!An “F” or “M” appearing in the Comp. Critical Success The target is unaffected. Duration instantaneous. Extend to make those 1 min and 10 min buffs really last. You want frostbite for your plan, and frostbite + rime spell works just like you say. Q&A for gamemasters and players of tabletop, paper-and-pencil role-playing gamesWinter Wolf. Umbranus : Jul 18, 2013, 01:47 am: The flagbearer gives a +1 to hit and +1 to damage. ) Casting a quickened spell doesn’t provoke an attack of opportunity. I could also heighten a fireball to 5th level, and then, using Preferred Spell to spontaneously cast fireballs attach Rime Spell to it after changing it to a cold spell via the Evoker ability, and cast it out of a 4th level slot as well. I understand that you need something to gate powerful spells behind (spell components > 1g). Frost giants use these evil creatures as guards and hunting companions, putting the wolves' deadly breath weapon to use against their foes. A creature hit by a tumultuous spell (if the spell requires an attack roll) or that fails its saving throw against a tumultuous spell immediately moves 1d4×5 feet in a random direction. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well. Well, kind of. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. While this creature can deal damage, that damage is not considered part of the spell. and cast it as a normal fireball (or even as an Acid or Shocking spell, which may be useful against some exotic enemies or in special circumstances). The wielder can cast up to three spells with the cold descriptor per day that entangle. I'm planning to stock up on Urea and grab a Voidfrost Robe (and maybe Hoarfrost Bones, why not) to go all-in on cold, relying on Frostbite, Intensified Snowball, Flurry of Snowballs, etc as damaging spells. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. He gains the benefit of or uses that hex as if he were a witch of a level equal to his magus level. The caster has to provide any cost of the spell. When a creature successfully drains you of blood or life force, you become less healthy. to 5:00 p. DESCRIPTION. This is a magical aging effect, but it does not alter the creature’s true age—it merely simulates the effects of old age on the flesh or the reversion to a more infantile mental age. Took Magical Lineage and Rime Spell so every Frostbite hit entangles in addition to fatiguing. Once a wizard. School of Transmutation wizards gain the ability to change an object's material composition. Dimensional Slide arcanist exploit. A ray of freezing air and ice projects from your pointing finger. 1 str damage per round, fort saves, and 1d6 damage is crap by itself. Another nice one is the 2nd level spell, Burst of Radiance. The base ability is a 10-ft burst. Access Member of the Pathfinder Society. If you wanna evoke, 1d6/CL isn't going to cut it. I use Heightened Slow. The two base effects each require a spell point to use, and another for the feat (3). eldritch fever. After you cast the spell, the ice crystals freeze to flesh and other surfaces, clinging to the creatures in the area. 11 11 comments sorted by Best Top New Controversial Q&A Slow-Management-4462 • 2 yr. 170 1. Sickening Spell: You are not an Evoker. I does what it says, deals 1d4 force damage. Magical lineage (frost bite) this will give you dex to hit and damage, reach and the ability to debuff enemies with rime frost bite. The target must make a Constitution saving throw. View Cart; Help; Pathfinder . The spells I'm weighing are currently Snowball and Scorching Ray (Cold b/c of Primal bloodline). All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). This spell opens a portal to an Elemental Plane and summons elementals from it. customer.